﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UlyssesAgenda.CoreLib.Objects
{
    /// <summary>
    /// An object that can contain other objects.
    /// <para>Examples: Room, Mobile (movable object like a living creature or NPC that have inventories), etc.</para>
    /// </summary>
    public abstract class Container : GameObject
    {
    }
}
